Amorphous Phenomena Visualization – Publications

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  • Simulating Fire with Texture Splats, Xiaoming Wei, Wei Li, Klaus Mueller, and Arie Kaufman, IEEE Visualization 2002, pp. 227-237, Boston, MA. Full Paper (PDF).
  • Melting and Flowing of Viscous Volumes, Xiaoming Wei, Wei Li, and Arie Kaufman, Computer Animation and Social Agents 2003, pp. 54-59, Full Paper (PDF).
  • Interactive Flowing of Highly Viscous Volumes in Virtual Environments, Xiaoming Wei, Wei Li, and Arie Kaufman, IEEE Virtual Reality 2003, pp. 281-282, Poster Paper.
  • The Lattice-Boltzmann Method for Gaseous Phenomena, Xiaoming Wei, Wei Li, Klaus Mueller, and Arie Kaufman, IEEE Transactions on Visualization and Computer Graphics, vol. 10, no. 2, March/April 2004, pp. 164-176, Full Paper (PDF).
  • Implementing Lattice Boltzmann Computation on Graphics Hardware, Wei Li, Xiaoming Wei, and Arie Kaufman, The Visual Computer, vol. 19, no. 7-8, December 2003, pp. 444-456, Full Paper (PDF).
  • Blowing in the Wind, Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Suzanne Yoakum-Stover and Arie Kaufman, ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation 2003, pp. 75-85, Full Paper (PDF).
  • Voxels On Fire, Ye Zhao, Xiaoming Wei, Zhe Fan, Arie Kaufman and Hong Qin, IEEE Visualization 2003, pp. 271-279, Full Paper (PDF).
  • Lattice-based Flow Field Modeling, Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Feng Qiu, Suzanne Yoakum-Stover and Arie Kaufman, IEEE Transactions on Visualization and Computer Graphics, Vol. 10, No. 6, pp. 719–729, 2004, Full Paper (PDF).
  • Dispersion Simulation and Visualization for Urban Security, Feng Qiu, Ye Zhao, Zhe Fan, XiaominWei, Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie Kaufman and Klaus Mueller, IEEE Visualization, 2004, Full Paper.
  • GPU Cluster for High Performance Computing, Zhe Fan, Feng Qiu, Arie Kaufman, Suzanne Yoakum-Stover, ACM / IEEE Supercomputing Conference, 2004, Full Paper (PDF).
  • Flow Simulation with Complex Boundaries, Wei Li, Zhe Fan, Xizoming Wei, and A. Kaufman, GPU Gems II: Programming Techniques for High-Performance Graphics and General-Purpose Computation, Matt Pharr (ed.), Addison-Wesley, Chapter 47, pp. 747-764, 2005.
  • Adapted Unstructured LBM for Flow Simulation on Curved Surfaces, Zhe Fan, Ye Zhao, Arie Kaufman, Ying He, ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation, pp. 245-254, 2005, Full Paper (PDF).
  • Melting and Flowing in Multiphase Environment, Ye Zhao, Lujing Wang, Feng Qiu, Arie Kaufman and Klaus Mueller, Computers & Graphics, Vol 30, No 4, pages 519-528, 2006, Full Paper (PDF).
  • Visual Simulation of Heat Shimmering and Mirage, Ye Zhao, Yiping Han, Zhe Fan, Feng Qiu, Yu-chuan Kuo, Arie Kaufman, Klaus Mueller, IEEE Transactions on Visualization and Computer Graphics, Vol 13, No 1, pp. 179-89, 2007, Full Paper (PDF).
  • Flow Simulation with Locally-Refined LBM, Ye Zhao, Feng Qiu, Zhe Fan, Arie Kaufman, Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 181-188, 2007, Full Paper (PDF).
  • Visual Simulation of Thermal Fluid Dynamics in a Pressurized Water Reactor, Zhe Fan, Yu-Chuan Kuo, Ye Zhao, Feng Qiu, Arie Kaufman, and William Arcieri, Submitted.